Monday, 22 April 2019

Gym Leader #4: Flannery - Pokemon Emerald

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Gym Leader #4: Flannery - Fire

Flannery has four Pokemon; Numel, Slugma, Camerupt & Torkoal. Her gym can be complex and annoying but you need to use the quicksand holes to move from room to room, eventually getting to Flannery's Room.

Numel
Level: 24
Types: Fire/Ground
Ability: Oblivious
Attacks: Overheat, Take Down, Magnitude & Sunny Day
Weakness: Water & Ground
Strategy: Numel will more than likely use Take Down or Sunny Day on it's first turn, then once Sunny Day is up, it will use Overheat - Sunny Day boosts the power of Fire Type Moves, so watch out.

Slugma
Level: 24
Types: Fire
Ability: Magma Armour
Attacks: Overheat, Smog, Light Screen & Sunny Day
Weakness: Water, Ground & Rock
Strategy: Slugma will try and set up Light Screen, using Smog to poison your Pokemon and continue with Sunny Day, boosting the Fire Type Attacks.

Camerupt
Level: 26
Types: Fire/Ground
Ability: Magma Armour
Attacks: Overheat, Tackle, Sunny Day & Attract
Weakness: Water & Ground
Strategy: Attract will infatuated the opposite gender Pokemon, making it 1/3 likely to actually a attack your Pokemon. 

Torkoal
Level: 29
Types: Fire
Ability: White Smoke
Attacks: Overheat, Sunny Day, Body Slam & Attract
Weakness: Water, Ground & Rock
Strategy: Torkoal will try infatuate your Pokemon with love as well as, Body Slam can also cause Paralyse, so watch out for that.

Once you defeat Flannery you will get TM 50 Overheat and the Heat Badge.

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Flannery

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