Saturday, 29 September 2018

Perfection #14 - New Super Mario Bros. Wii

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New Super Mario Bros. Wii is standard Super Mario Bros. Game but on the Nintendo Wii. Bowser kidnaps Princess Peach and Mario, Luigi and the Toads need to save her. Along the way, defeating the Koopalings, Kamek and Bowser Jr.

There are 8 Worlds with wide range of levels with different attributes. I completed every level, collect 3 Star Coins in each level. Collect all the Star Coins, allows you to go to World 9, which also have 3 Star Coins in each level. For collecting all the Star Coins, you get a little message saying "well done", which was a little lackluster. I completed about 85% levels on my own, and a couple of levels with 4 players, which shows how much you can trust you friends...

Difficulty: 7/10
Time to complete: ~10 Hours to 100%
Enjoyment: 8/10

Super Mario Bros. shows that you can not trust your closest friends...

Perfection #13 - DOOM

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DOOM has you, Doom Guy, waking up and finding out that Earth is gonna turn into Hell, unless he can destroy and  kill his way to Olivia Pierce to stop Hell being transported to Earth. I mean that is pretty much the story: shoots, kill, explosions, repeat. 

There 13 Levels, each with Classic Level Easter Eggs, Doom Dolls, Challenges, Weapon Mods, Runes, Argent Upgrades, and Data Logs. There are 54 Achievements, worth 1580 Gamerscore; ignore the 14 Multiplayer Achievements. I played 2 games of multiplayer, but I was waiting stupid amount of time for each Multiplayer Game to start, I gave up with it. I was able to get one Multiplayer Achievement "IPXSETUP.EXE", to win a Multiplayer Match. I completed the game on "Hurt Me Plenty Difficulty" first, then "Nightmare", then "Ultra-Nightmare", which is the reason why it took me so long to complete the game.

Difficulty: 10/10
Time to complete: 26 Hours to 100%
Overall Enjoyment 8/10

I really enjoyed this game, apart from Ultra-Nightmare Mode... as you have next to no ammo and you die so easily. I was making me insane, sometimes taking me 3 hours to complete a single level.

Perfection #12 - Assassin's Creed: Rogue - Remastered

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Assassin's Creed Rogue - Remastered is the remastered story of Shay Cormac who defies the Assassin's Creed and joins the Templars. He needs to hunt down the Precursor's Box, which unfortunately means killing off most of his former friends and tutors. He builds up a ship and a mighty crew, thanks to the Templars, which helps him to stop the Assassins collect the Pieces of Eden which are causing the terrible earthquakes and deaths of hundreds of thousands.

There are 6 Sequences optional missions, as well as 4 Present Day Missions, which I completed. There are 46 Achievements, worth 1000 Gamerscore. I also bought all weapons, Shay & Morrigan Upgrades and crafted all pouches and outfits. I also completed all Assassin Interceptions, Hunting Challenges, Gang Headquarters, Forts, Settlements & Renovations; collected all Chests, Animus Fragments, Native Totems, Cave Paintings, Blueprints, Shanties, Viking Swords, Templar Maps/Relics, War Letters & Prosperity. I also completed all Tavern Beat-Ups and viewed all Viewpoints. I also defeat all of the Legendary Ships.

Difficulty: 6.5/10
Time to complete: 45 Hours to 100%
Overall Enjoyment: 7/10

The Assassin's Creed Trope of jumping to your death for no apparent reason was more common than any other game in the series, which became rage inducing multiple times. Also I found myself grinding for building materials more than I wanted to, just to renovate and upgrade the Morrigan so I could take on the Legendary Ships without dying.

How to get the English Percussion Pistols - Assassin's Creed: Rogue - Remastered

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To get the English Percussion Pistols, you need to collect all 20 Tablet Documents in Abstergo Entertainment, you will need Level 3 Clearance to collect them all.

Once you have collected all of the Tablets, travel to Sleepy Hollow and fast travel to the Church. There will be an X on the Map. You will be able to dig up a treasure chest where the X marks the Spot, in the chest is the pistols.

The English Percussion Pistols are a 5 Damage, 3 Range and 5 Stun Pistol.

The first Percussion-Cap Pistol was used in 1800, the Percussion Cap is made of a Brass or Copper Cylinder with the firing arm one end. The firing arm comes down and strikes, causing a small shock-sensitive explosion, which ignites the Mercury in the Firing Powder, which fires the gun.

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English Percussion Pistol

Friday, 28 September 2018

Smashing - Assassin's Creed: Rogue - Remastered

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Destroy 100 Ice Bergs - 10

Ice Bergs can be found in the North Atlantic Ocean, they can be destroyed by cannon fire or by ramming, but I don't recommend ramming them. Once an Ice Berg is destroyed, it will cause Ripple Waves which can damage smaller ships like Schooners and Rowboats.

Ice Bergs are giant lumps of Ice which float freely throughout the Arctic Circle and waters of Antarctica. Ice Bergs can be visibly very large, but between 70%-90% of them are under water, meaning they are a lot bigger than they look from the surface.


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Ice Berg

Instant Viking - Assassin's Creed: Rogue - Remastered

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Hit 5 Enemies with a Berserk Grenade at the same time - 20

I recommend herding enemies in a group by using the Firecracker Dart with the Air Rifle so you can group at least 5 enemies together. Once there is a group of at least 5 Enemies, use the Grenade Launcher to fire a Berserk Grenade, causing the enemies to go berserk.

Viking Berserkers were noble warriors who could work themselves up into a Berserker's Rage. While in this angry Berserk Rage, the warrior would be able to just concentrate on causing damage, bypassing the feeling of pain.

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Air Rifle with Grenade Launcher Attachment

Nap Time - Assassin's Creed: Rogue - Remastered

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Put 5 Enemies to Sleep with a Sleep Grenade at the same time - 20

I recommend herding enemies in a group by using the Firecracker Dart with the Air Rifle so you can group at least 5 enemies together. Once there is a group of at least 5 Enemies, use the Grenade Launcher to fire a Sleep Grenade, putting the enemies to sleep.

The first "grenade launcher" was using in 1715 by the French. The "grenade" would be loaded into the end of a hook-like sling, which allowed the user to throw the "grenade" further than he could throw it by hand.

1715 French Grenade Launcher Sling